![]() ![]() Each of my students has a computer to work on during the session and I use a wall projection to demonstrate. We discussed and used the following: Frame change - How to (Click button, shift -click button, arrow keys), I Key, K Key, Animation buttons window,Blender screen changing, IPO window, basic IPO editing in curve mode and Key mode. Review quicly the previous steps up to an object with materials, then we introduced keyframe animation with simple objects. We added some objects and gave them a material and moved them around and switched layers. We reviewed class 1 topics and added discussion of Layer control, and the other 3d window menu buttons. We also had class members sign up on elysiun and I encouraged them to post questions on the QA forum. ![]() We also clicked some buttons to look at the different menus. We discussed 3d space a bit and then I showed them how to open Blender and select objects, delete, toggle edit mode and add objects, rot, scale, grab - the extreme basics. We just had week 3 and they are beginning to catch on.Ĭlass one was a lot of info, we talked about Blender, how to aquire the software, what the hardware requirements were, screen color depth and resolution issues, how to get it to run basically. I have found that for the first 2 sessions the students are baffled by the interface. I expanded the modeling out to 4 weeks and the Animation out to 4 weeks. My outline follows the book fairly closely. It takes some of the burden off me to provide information. You can access my basic outline via I am requiring the Blender Book by Carsten Wartman for my students.
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